This will have to be an ongoing thing; there's just TOO MUCH. Potential obvious point: it's really cool to me how earlier game music almost completely created the atmosphere that art directors of future installments used as a framework as graphics improved. I think people who say that current game music isn't as good are a little blinded by nostalgia, because there is some phenomenal fully orchestrated stuff coming out now. Back in the day there just wasn't as much to latch onto visually, so it makes sense that everybody gravitated toward the music as the main way to emotionally latch onto a game character. With the soundtrack playing along, your imagination fleshed things out. Now, like I find myself saying over and over, you just have to pay a little more attention with so much getting thrown at you visually. It's just different, but still beautiful and exciting to me at least.
METROID (NES) - Title Screen
SHADOW OF THE COLOSSUS (PS2) - The Sunlit Earth
LEGEND OF ZELDA: OCARINA OF TIME (N64) - Ganon Final Battle
SHADOW OF THE COLUSSUS (PS2) - Creeping Shadow [kind of want to post the entire soundtrack to this game, but you can go find it]
CHRONO TRIGGER (SNES) - Corridors of Time
Man, there are so many more that are just as crucial! I'll be back.
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